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Course Outline
Introduction
- The concept of design
- Differences between standard C and Embedded C
The Life-Cycle of an Embedded Application
- Development processes
- Maintenance workflows
- The extended life cycle
Design Tools
- Open source versus proprietary solutions
- Compilers, assemblers, and linkers
- Libraries
- Debuggers
- Simulators
- Integrated Development Environments (IDEs)
Embedded Design Challenges
- Design constraints in embedded computing
- Budget and cost factors
- Performance and efficiency metrics
- Power consumption management
- Thermal control strategies
Defining the Design Goals
- Maintaining simplicity
- Establishing system functionality
- Structuring program logic and architecture
System Reliability
- Inspection and maintenance protocols
- Uptime expectations
- Identifying potential points of failure
Code Reusablility
- Designing without redundancy
Code Abstraction
- Implementing information hiding
- Creating context-free modules
Code Modularization
- Decomposition techniques
- Loose coupling strategies
- Strong cohesion principles
- Ensuring acyclic dependencies
Code Maintainability
- Enhancing readability
- Improving testability
- Increasing configurability
- Facilitating performance upgrades
Hardware Considerations
- Scalable Thermal Design Power (TDP)
- Integrated graphics capabilities
- Additional hardware factors
Summary and Conclusion
Requirements
- Foundational knowledge of embedded systems
- Hands-on experience with embedded C programming
- A solid grasp of electronics fundamentals
Intended Audience:
- Software Developers
14 Hours
Testimonials (2)
The explanations and interactivity of the trainer, he really brought the subject well; and even-though I was probably not experienced enough, I did learn a lot from it!
Pieter Bruynseels - Spot Buy Center BV
Course - Design Patterns
I liked the platform we used. It was really nice and easy to use. I liked the typescript section, the part about namespaces and modules.