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Course Outline

1. GUIDING PRINCIPLES

Understand the core principles of user-centered design.

Explore ISO 9241 as a key standard in the field of usability.

Clarify the distinctions between usability and user experience.

Learn to confidently identify user needs and objectives.

2. USER RESEARCH

Define the essential components of use.

Develop effective methods for interviewing target audiences.

Differentiate between observation and interpretation.

Collect and analyze high-quality user data.

Build research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users for your product or system.

Create product personas and interpret their specific needs.

Understand Hick’s Law regarding the relationship between the number of user interface choices and cognitive load.

Manage the components of user stories.

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction.

Utilize behavioral data to distinguish between strong and weak design concepts.

Select among design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Transform disorganized information into a structured experience.

Develop an appropriate flow between a person and a product or service.

Organize, structure, and label content, functions, and features.

Compare implementation models, mental models, and conceptual models.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Select the appropriate interactive controls for user interface design.

Easily define the concept of progressive disclosure.

Distinguish between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify effective and ineffective page layouts.

Select the appropriate interactive control in a user interface design.

Enhance research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different types of prototyping, such as paper and digital.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before deciding on a specific approach.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s Usability heuristics and other usability principles.

Identify the different types of usability evaluation.

Record data from usability evaluations.

Evaluate system usability by applying usability heuristics.

Requirements

There are no specific prerequisites for attending this course.

 28 Hours

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