Course Outline
1. GUIDING PRINCIPLES
Explore the foundational principles of user-centered design.
Examine ISO9241 as a critical standard in the field of usability.
Distinguish clearly between usability and user experience.
Accurately identify and articulate user needs and goals.
2. USER RESEARCH
Outline the essential components of the user research process.
Formulate effective strategies for interviewing target audiences.
Differentiate between raw observation and analytical interpretation.
Collect and analyze high-quality user data.
Establish robust research techniques and methodologies.
3. ILLUSTRATING THE CONTEXT OF USE
Recognize the potential users of a given product or system.
Develop product personas and interpret their underlying needs.
Elucidate Hick’s Law, explaining the relationship between the number of UI options and cognitive load.
Identify and manage the key elements of user stories.
4. MEASURING USABILITY
Define usability through the lenses of effectiveness, efficiency, and satisfaction.
Leverage behavioral data to pinpoint design strengths and weaknesses.
Apply A/B testing methods to select the optimal design alternative.
Explain the strategic value of iterative design.
5. INFORMATION ARCHITECTURE
Transform unstructured information into a coherent experience.
Establish a logical flow between the user and the product or service.
Systematically organize, structure, and label content, functions, and features.
Compare implementation models, mental models, and conceptual models.
6. INTERACTION DESIGN
Articulate various user interface design patterns with confidence.
Select the appropriate interactive controls for UI design.
Define the concept of progressive disclosure.
Distinguish between interaction design and information architecture.
Emphasize the role of consistency in user interface design.
7. VISUAL DESIGN
Design user interfaces that leverage universal principles of visual design.
Critique page layouts to identify effective and ineffective designs.
Select the correct interactive controls within a UI design.
Enhance research insights by employing eye-tracking methodologies.
8. INTERFACE PROTOTYPING
Evaluate different prototyping types, such as paper versus digital.
Distinguish between prototypes and sketches.
Explore multiple design solutions before committing to a specific approach.
Practice creating paper prototypes.
9. USABILITY EVALUATION
Review Jakob Nielsen’s usability heuristics and related principles.
Identify the various types of usability evaluation.
Document data collected during usability assessments.
Assess system usability by applying established heuristics.
Requirements
No prior specific requirements are necessary to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!