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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: key concepts, historical context, and current applications
  • The mechanics of AR: sensors, camera input, and the basics of computer vision
  • A look at ARCore capabilities and the range of supported devices

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and dependencies
  • Adjusting project settings and preparing devices for debugging

ARCore Components and API Usage

  • Mastering motion tracking and environmental awareness
  • Implementing plane detection, light estimation, and depth APIs
  • Utilizing Cloud Anchors to enable shared AR experiences
  • Integrating 3D models, textures, and materials within AR scenes

Practical Project Execution

  • Designing and building an AR-based simulation for commercial contexts
  • Developing interactive interfaces and product visualization features
  • Incorporating basic user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware
  • Exporting, packaging, and distributing apps via the Play Store or internal channels
  • Adopting best practices for performance, user experience, and data management
  • Preparing documentation and project assets for final presentation

Final Project

  • Development of an AR prototype aimed at commercial education
  • Demonstrating and evaluating the project's technical functionality
  • Pedagogical review and discussion of real-world applications

Requirements

  • Fundamental knowledge of Android development or the Unity interface
  • Awareness of 3D graphics concepts and mobile application standards
  • Curiosity toward educational technology and interactive digital media

Target Audience

  • Faculty and instructors involved in technology and innovation programs
  • Developers and content creators focused on AR applications
  • Educators seeking immersive tools for academic and commercial settings

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