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Duration 21 hours
Course Outline
Foundations of Augmented Reality
- Exploring AR: key concepts, historical context, and current applications
- The mechanics of AR: sensors, camera input, and the basics of computer vision
- A look at ARCore capabilities and the range of supported devices
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity
- Installing necessary libraries, build tools, and dependencies
- Adjusting project settings and preparing devices for debugging
ARCore Components and API Usage
- Mastering motion tracking and environmental awareness
- Implementing plane detection, light estimation, and depth APIs
- Utilizing Cloud Anchors to enable shared AR experiences
- Integrating 3D models, textures, and materials within AR scenes
Practical Project Execution
- Designing and building an AR-based simulation for commercial contexts
- Developing interactive interfaces and product visualization features
- Incorporating basic user interactions such as touch, rotation, and scaling
Integration and Deployment Strategies
- Testing AR applications on compatible Android hardware
- Exporting, packaging, and distributing apps via the Play Store or internal channels
- Adopting best practices for performance, user experience, and data management
- Preparing documentation and project assets for final presentation
Final Project
- Development of an AR prototype aimed at commercial education
- Demonstrating and evaluating the project's technical functionality
- Pedagogical review and discussion of real-world applications
Requirements
- Fundamental knowledge of Android development or the Unity interface
- Awareness of 3D graphics concepts and mobile application standards
- Curiosity toward educational technology and interactive digital media
Target Audience
- Faculty and instructors involved in technology and innovation programs
- Developers and content creators focused on AR applications
- Educators seeking immersive tools for academic and commercial settings