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Course Outline
Core Concepts of Augmented Reality
- Introduction to AR: defining concepts, historical context, and use cases
- The mechanics of AR: sensors, camera feeds, and computer vision basics
- Review of ARCore features and device compatibility
Setting Up the Development Environment
- Initializing the ARCore SDK for use in Android Studio and Unity
- Installing necessary libraries, build tools, and project dependencies
- Adjusting project settings and establishing device debugging links
ARCore Modules and API Integration
- Mastering motion tracking and environmental awareness techniques
- Applying plane detection, light estimation, and depth APIs
- Utilizing Cloud Anchors to enable shared AR experiences
- Incorporating 3D models, textures, and material properties into AR scenes
Developing Practical Projects
- Building an AR-based commercial simulation application
- Designing interactive interfaces and product visualization features
- Coding essential user interactions such as touch controls, rotation, and scaling
Integration and Release Strategy
- Validating AR applications on supported Android devices
- Packaging the app for distribution via the Play Store or internal channels
- Applying best practices for performance optimization, UX design, and data handling
- Preparing comprehensive documentation and project assets for final review
Capstone Project
- Designing and building an AR prototype for commercial education
- Demonstrating and assessing the technical functionality of the build
- Conducting a pedagogical review and discussing real-world application potential
Recap and Future Directions
Requirements
- Foundational knowledge of Android development or the Unity interface
- Familiarity with 3D graphics principles and mobile application structures
- A keen interest in EdTech and interactive digital media
Target Audience
- Faculty and instructors involved in technology and innovation curricula
- Developers and content creators focusing on AR solutions
- Educators seeking immersive tools for academic and commercial settings
21 Hours