Pixar USD (Universal Scene Description) Fundamentals Training Course
The Universal Scene Description (USD) is an open-source framework created by Pixar to facilitate the exchange of 3D computer graphics data across various applications. It is engineered to be adaptable and extensible to collaborative environments featuring interconnected tools, such as NVIDIA Omniverse.
This instructor-led, live training (available online or onsite) targets design engineers, architects, and developers who want to utilize Pixar USD to create, build, and share common 3D scenes or assets while collaborating simultaneously from different graphics applications.
Upon completing this training, participants will be capable of:
- Configuring the necessary development environment to begin constructing 3D graphics and workflows.
- Gaining an understanding of fundamental USD composition and applying modifications to improve 3D assets and scenes.
- Sharing, combining, and transforming multiple assets by utilizing supported USD plugins for third-party applications (Maya, Katana, and Houdini).
Course Format
- Interactive lectures and discussions.
- Abundant exercises and practical practice.
- Hands-on implementation within a live-lab environment.
Customization Options
- While this course centers on USD, other software applications like Maya, Katana, and Houdini may also be utilized. Please confirm if you have specific requirements.
- To request customized training for this course, please contact us to make arrangements.
Course Outline
Introduction
- Overview of Pixar USD features and components
- Understanding the USD composition
Preparing the Development Environment
- Building and installing dependencies and components
- Setting the environment variables for Python
Authoring USD
- Creating a USD stage
- Creating and editing prims
- Referencing layers
- Converting layers into different USD file formats
- Traversing prims in a stage
- Creating and editing variants
- Applying transformations, animations, layer offsets, and shading
Working with Plugins and Examples
- Modifying variant examples in Katana
- Generating USD assets from Maya
- Modifying USD scenes with Houdini
- Setting up and using Usdview plugin
- Building schema classes
Troubleshooting
Summary and Conclusion
Requirements
- Familiarity with 3D modeling and production concepts
- Experience with Python programming
Audience
- Design Engineers
- Architects
- Developers
Open Training Courses require 5+ participants.
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Testimonials (1)
The practices and the fact that you can share your screen for guidance from the trainer
Ramon Vann Cleff - DOST - Advanced Science and Technology Institute
Course - SolidWorks
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