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Course Outline

Introduction

  • What is programming and why it merits your attention
  • History of programming
  • Opportunities to automate tasks using software
  • The role of the programmer and the computer in the enterprise
  • Current market trends in programming development
  • Declarative vs. imperative programming: How or What?
  • The Turing machine
  • Consolidation, compilation, and 'on-the-fly' interpretation

Review of Logic and Boolean Algebra

  • Predicates
  • Logical sentences
  • Tautologies
  • Boolean algebra

Your First Program

  • Structural approach
  • Functional approach
  • Object-oriented approach
  • Other paradigms

Simple Data Types

  • String representation
  • Integers
  • Floating-point numbers
  • Booleans
  • Null type
  • Empty or uninitialized values
  • Strong vs. weak typing

Data Structures

  • FIFO and FILO concepts
  • Stacks
  • Queues
  • Declaring arrays and lists
  • Indexing
  • Maps
  • Records
  • Trees

Operators

  • Assignment operators
  • Arithmetic operators
  • Comparison operators
  • Comparing values across different languages
  • Bitwise operators
  • Concatenation
  • Increment and decrement operators
  • Common errors

Program Control

  • If and if-else instructions
  • Goto instructions and discussion of application issues
  • The switch statement
  • The for loop and for-in
  • The while loop and do-while
  • The foreach loop
  • Loop termination

Creating Reusable Code

  • Functional Programming
  • Object-Oriented Programming

Functional Programming Paradigms

  • What is a function?
  • Function vs. procedure
  • Fundamentals of lambda calculus
  • Function arguments
  • Returning values
  • Functions as arguments
  • Anonymous functions
  • Closures
  • Recursion

Object-Oriented Programming Paradigms

  • Representation of real-world entities: philosophy and ontology
  • Determining what constitutes an object versus other types
  • Class declaration
  • Creating class instances
  • Fields and object state
  • Methods as object behavior
  • Abstraction
  • Encapsulation
  • Inheritance
  • Polymorphism
  • Association and aggregation
  • Delegation and separation of relationships between objects
  • Modules, packages, and libraries
  • Sharing APIs
  • Modeling the system as classes and objects
  • Describing and programming relationships between classes
  • Programming from a business perspective

Best Practices in Programming

  • Pitfalls and common errors
  • Interpreting high-level code at a low level
  • Code optimization
  • The KISS principle
  • The DRY principle
  • The 'Worse is Better' principle
  • Separating abstraction from implementation
  • Methods for detecting logic errors in programs
  • Naming conventions
  • Commenting code
  • Software metrics

Overview of Technologies and Languages

  • Application areas for these languages
  • Key language features
  • Development prospects
  • Future development directions: algorithms, code optimization, implementing patterns, design patterns, architectural patterns, and analytical standards
  • Reduction of control structures through artificial intelligence and automated decision-making
  • Choosing the right platform: individual consultations
 35 Hours

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