Course Outline
Introduction
Overview of Virtual Reality
- What is VR?
- Immersive experience
- History of VR
Understanding Different Types of Virtual Environments
- True Virtual Reality
- Augmented Reality (AR)
- Holographic & Volumetric
- Mixed Reality (MR)
Exploring Different Types of VR Devices
- Tracking Devices
- VR Glasses
- VR Head Mounted Displays (HMDs)
- PC VR - Oculus Rift & HTC Vive
- Mobile VR - Google Cardboard & Samsung Gear
- CAVE VR Systems
Exploring Different Applications of Virtual Reality
- Medicine
- Tourism
- Entertainment (Video Games)
- Education & Training
Working with the Three Illusions in Virtual Reality
- Place Illusion
- Plausibility Illusion
- Embodiment Illusion
Understanding the Challenges in Virtual Reality
Exploring Different Platforms for VR Development
Developing 3D Virtual Reality Environments
- Understanding the Basics of 3D Graphics
- Using 3D Engines and Development Environments
Developing Virtual Reality Graphics
Using Sound in Virtual Reality and Using Advanced 3D Audio Techniques for Experience Enhancement
Understanding the Requirements of Content Creation for Virtual Reality
Working with Interaction in Virtual Reality
Moving Around in Virtual Reality
- Physical Navigation
- Virtual Navigation Techniques
Interacting with Objects in Virtual Reality
- Interacting with Objects within Reach
- Hyper-Natural Interaction
- Magic Interaction
- Physics Interaction
Challenges in Virtual Reality Interaction
User Interfaces in Virtual Reality
Getting Ready to Develop Your First Virtual Reality Application
Developing a Storyboard for Your Application Concept
Developing a Working Prototype of Your Virtual Reality Application
Testing Your Prototype
Developing the Application Proper
- Refining the Virtual Reality Interaction
- Implementing the Virtual Reality Graphics
Finishing Your Application
Summary and Conclusion
Requirements
- No programming experience is required.
Audience
- Developers
- Gamers
- Programmers
- Hobbyists
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like